Testing procedures

Manufacturers often post specifications that bring them the largest advantage. Below is a small cross-section of how some of those specifications are obtained in the lab (and what they mean).

Luminescence [cd/m2]: This measurement is the basis for most other measurements concerning displays. Candela per meter squared basically just lets us know how bright the image is.

Contrast Ratio [N/A]: This is a unique measurement in the respect that it has no units. Purists argue that this is one of the most confusing and misleading specifications on an LCD. In any case, the Full Screen Contrast Ratio is obtained by placing the display in a dark room. The screen is turned to black and the luminescence obtained (Lb). The screen is then turned to white and the luminescence obtained (Lw). The ratio is then a measurement of the Lw versus Lb. Manufacturers sometimes skew this number by not taking the luminescence values on center.

Response Time [milliseconds]: This is a very important figure for gamers. LCDs do not rely on refresh rates for screen redraws. Instead, they rely on the time it takes a single pixel to power on and off. This measurement is done by placing the screen in a dark room and turning the screen to black. The time it takes the screen to go from black to white is the “Rising” response time, and the time it takes to go from white back to black is the “Falling” response time. Adding both of these together gives the average/typical response time. The important fact to remember is that even though it takes 16ms for the pixel to completely untwist and then twist, most media do not solely consist of extreme shades of color.

For example, a pixel may be illuminated in a grey fashion (i.e. all sub-pixels are half untwisted). According to a lot of our substrate insiders, the Gray-to-Gray response time is much more important. Due to electrical modulation, the response time from one gray half tone to another gray half tone can be as high as 100ms on a typical VA monitor!

Viewing Angle [degrees]: Viewing angle is a very straightforward measurement that can be done very easily with very little equipment. Because the LCD twists and untwists, the human eye has trouble seeing the crystal at different angles. At extreme angles, usually around 80 degrees from center, the human eye cannot determine if the crystal is twisted or untwisted and thus, the image doesn’t really look like anything. Using a protractor, you can determine the viewing angle of your monitor by rotating it until you cannot see the image anymore – then measuring the angle.

Where do manufacturers get their specs? How to adjust your monitor correctly
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  • Anonymous User - Thursday, September 4, 2003 - link

    Aaaahhhhh! Dr. Strangelove I presume.
  • dvinnen - Thursday, September 4, 2003 - link

    what's up with all the posts...

    it's really freakin me out...

    I'm used to the twice a month ones...

    Well, the bright side is this is suppose to be a boring strtch to Athlon 64 and Prescott release, wonder how many we'll get then.
  • Anonymous User - Thursday, September 4, 2003 - link

    Yup. I gave up on waiting for a quality LCD for gaming. Bought a NEC FP912 to last me the next couple of years.

    Maybe LCDs + gaming will be an uncompromised reality then.

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