Fall 2003 Video Card Roundup Part I - ATI's Radeon 9800 XT
by Anand Lal Shimpi & Derek Wilson on October 1, 2003 3:02 AM EST- Posted in
- GPUs
Halo
With Halo in stores today, we have welcomed it with open arms into our testing suite. The packaged benchmark that comes with the game is made up of all the cut scenes between levels (which are fairly graphics intensive). We ran the benchmark at 1024x768 @ 75Hz , which provided plenty of work for all our cards. We opted to simply include average framerate for this article, but there are some really interesting features of this benchmark (like percentage of time above a certain frame rate) that we may revisit later.
This benchmark clearly lets the 9800XT stretch its legs a little and pull away from the pack Of course, 51 fps is not really what you want to see for a first person shooter on the PC. We also don't get the benefit of AA (and therefore we don't get to see if the NVIDIA chips could make up some slack via their memory bandwidth), as AA is not currently supported in Halo.
263 Comments
View All Comments
Anonymous User - Wednesday, October 1, 2003 - link
How come cards likes the new XT can only get 50fps en jediknight3 ( old Q3 engine ) and reach for the 215 for UT 2k3? ( witch have way better graphic )Anonymous User - Wednesday, October 1, 2003 - link
I really wonder what happened to Anandtech. I once liked and trusted their reviews so much that I did not read any other ones.Now I see the first review of the NV38 and do not see it benchmarked in any way that would interest me. No Tomb Raider: AOD, no Shadermark, no AA/AF, no image quality comparisons and no Half-Life 2 (okay, this might not be Anandtechs fault).
This means no DX9.0 title that is demanding when it comes to Pixel Shader 2.0 power (no, Aquamark isn't). So please not not bench a ton of CPU/Memory limited games even without AA/AF.
"The performance crown under Doom3 is still in NVIDIA’s camp apparently". Doom3 is mainly DirecX8. Period.
"ATI is still ahead in Half Life 2. The numbers we’ve seen indicate that in most tests ATI only holds single digit percentage leads (< 5%), although in some cases ATI manages to pull ahead by double digits." What does that mean? Is this only with the NV30 optimised (degraded IQ) code path. If so, too bad for them.
Finally what I liked to know is if NVidia required Anandtech to benchmark this way...
Anonymous User - Wednesday, October 1, 2003 - link
How can Anand use det. 52, It's well know to cheat with lower IQ in Aquamark etc!Anonymous User - Wednesday, October 1, 2003 - link
Are you really using:2.8GHz Intel Processor Prescott
Anonymous User - Wednesday, October 1, 2003 - link
It was great to see so many games represented, not the least of which is one of my favorites: Neverwinter Nights.One game that I would be thrilled to see is Star Trek Armada II. The game is a blast to play, and under situations with many ships (ESPECIALLY multiplayer) the game can slow to a crawl even on high-end systems. I would hazard to guess that this game is more CPU bound, but a graphics analysis wouldn't hurt anything.
Anonymous User - Wednesday, October 1, 2003 - link
I thought it was a little ridiculous that almost every benchmark had the stipulation that "AA didn't seem to be applied. We'll investigate later." or "Image Quality wasn't up to snuff. We'll investigate later." and yet you still included the results for the Nvidia cards.After the article from Lars Wienand from THG where he states that if the driver reduces image quality to gain Framerate they gray it out, I expect the same thing from Anandtech. Especially since the drivers you used are unreleased for public consumption and may never even reach the public.
At this point image quality is indeed king. Who wants to spend $500 on a video card that will not provide top notch image quality? I know I don't.
Anonymous User - Wednesday, October 1, 2003 - link
the only thing i would have like to have seen though, was an indication on the performance graphs as to whether the game being used was a dx8 game, or dx9 game...i think most of those games were dx8...but i cant be certain, so it would have been nice to have known for sure...
Anonymous User - Wednesday, October 1, 2003 - link
i cant wait for part 2 !:)
Anonymous User - Wednesday, October 1, 2003 - link
Would be Cool if Anandtech could start to use Shadermark 2.0 :)Anonymous User - Wednesday, October 1, 2003 - link
The sleepless are rewarded once more!