Audio Performance

We limited audio testing to the Rightmark 3D Sound version 2.1 CPU utilization test and tested with sound enabled to show the performance effects on several games. The Rightmark 3D Sound benchmark measures the overhead or CPU utilization required by a codec or hardware audio chip.

Audio Performance - Empty CPU - 32 Buffers

Audio Performance - 2d Audio - 32 Buffers

Audio Performance - DirectSound 3D HW - 32 Buffers

Audio Performance - DirectSound 3D EAX2 - 32 Buffers

As you can see, none of the onboard audio solutions were quite as low overall in CPU utilization as the Creative Audigy 2ZS solution. The Asus P5N32-SLI Deluxe uses the Realtek ALC850 AC97 codec while the Intel based systems utilize the Realtek High Definition Audio ALC880 and ALC882m codec's. The current Realtek HD R1.26 driver release limits the 3D sound buffers to a maximum of 32. The revised R1.26 driver release reduced CPU utilization by up to 38% compared to the R1.20 release that was originally tested utilizing the ALC882m on the Gigabyte GA-8I955x Royal.

Audio Performance - DirectSound 3D EAX - BattleField 2

Audio Performance - DirectSound 3D EAX - Splinter Cell Chaos Theory

Audio Performance - Wolfenstein - Enemy Territory - Radar Demo

Audio Performance - DirectSound 3D EAX - UT2004 - UTBench Demo

Audio Performance - DirectSound 3D EAX - F.E.A.R. - Performance Test

The Battlefield 2 numbers are very interesting as the Realtek ALC850 audio solution creates a 12% loss in frame rates. Compare this a to 67% loss when utilizing the Realtek ALC88x audio solution in this highly popular on-line game in which sound is as critical as frame rates. We tested the results several times and came to the same conclusion each time after the benchmarks were completed. We have added 640x480 scores to reduce CPU and GPU utilization with the numbers still reflecting a 55% decrease in frame rates. We will be further investigating this issue in the near future as the results are not as dramatic in other games. Splinter Cell Chaos Theory has an average loss of 10%, Wolfenstein Enemy Territory at 10%, UT2004 at 29%, and F.E.A.R. at 8%. Obviously, if you are a serious gamer, then a dedicated sound card is a requirement to ensure frame rate averages across a wide variety of games. We will be reviewing additional sound card results in our next article.

While the Realtek ALC850 codec offers acceptable CPU usage and sound for most office applications or Internet based flash games, it is not competitive in audio quality with the ALC88x on-board audio solutions. In fact, the ALC88x audio solution displayed excellent sound characteristics in music, video, and games throughout our testing and should seriously be considered as the main audio component in a value based system if gaming is not your top priority. Specifications for the Realtek ALC88x audio family can be located here .

Ethernet Performance Final Words
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  • Houdani - Tuesday, November 15, 2005 - link

    The other reviewers here at Anandtech offer their own style, thereby providing the "mix it up" factor. I personally don't think you need to adjust your style, as I happen to like the cultural infusion supplied by your literary quotes.
  • Furen - Tuesday, November 15, 2005 - link

    Fair enough, I was just giving my personal opinion on the matter.
  • bersl2 - Tuesday, November 15, 2005 - link

    What's wrong with being exposed to what the author believes to be wisdom? Surely you don't read these articles simply for the technical specifications; otherwise, you would read the spec sheet. Why, then, do you object to the author trying to relate an idea to you?
  • Furen - Tuesday, November 15, 2005 - link

    I read the articles for their technical merits. Spec sheets do not show how the different components interact with one another nor can they show performance, stability, etc; and, most importantly of all, they're made by the manufacturer, who is hardly to be considered an unbiased source. The problem with throwing a strong idea in front of the reader before giving him article is that this idea becomes the filter through which the rest of the article is viewed. This is, of course, very effective if you are trying to persuade the user to reach the same conclusions as you, but it skews the reader's ability to analize the purely technical merits of the products.
  • mbhame - Tuesday, November 15, 2005 - link

    What makes you so sure Conroe is the last P4? ;)
    quote:

    The Pentium 4 will never die!
    Long Live the Pentium 4!!!
  • JarredWalton - Tuesday, November 15, 2005 - link

    Conroe isn't a P4. It's the next generation architecture that Intel has not yet named - also referred to as the NGATIHNYN. :p

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