Audio Performance

Vista has brought about major changes in the audio stack and as such we will have a dedicated article on this subject along with a performance/quality comparison of the latest sound cards in a future article. The excellent Rightmark Audio Analyzer is not fully compatible with Vista yet, so objective benchmarks are not available with this tool. We expect an update to the current 6.0.5 release shortly. In the meantime, we will present game results along with subjective comments about the audio quality of the various onboard codecs.

We are no longer showing the individual CPU utilization rates as the use of a dual core processor means the driver load is balanced between each processor with our audio solutions. The 2.3 version of Rightmark properly supports dual core processors but considering the results they are almost meaningless for most users. We have found the CPU utilization rate improvements with the dual-core setup in this test do not have any bearing on actual game benchmarks as the reduction in frame rate percentages are still the same on single core systems.

Audio Performance - Battlefield 2

Audio Performance - Company of Heroes

Audio Performance - Half Life 2

The audio performance numbers remain consistent between the Realtek ALC888 and ASUS Xonar D2 solutions with either the onboard or add-in GPU. The CPU utilization rates and effects on our game benchmarks are minimal since 3D audio positioning (DirectSound 3D/EAX 2) is not available under Vista for these host-based audio solutions. This is a positive from a performance viewpoint when considering frame rate hits under XP reflect Battlefield 2 having an average loss of 22%, Half Life 2: Lost Coast at 6%, and Company of Heroes at 5%.

After comparing the ASUS Xonar D2 to the Realtek ALC888 in each of our games it was difficult to hear any substantial differences in Half Life 2: Lost Coast while there was a clear difference in Battlefield 2 and Company of Heroes. Even though 3D audio positioning is not available, the general ambient sounds and especially weapons effects definitely sound better on the Xonar D2 with explosions actually having an impact instead of sounding like a nail dropping on a tin roof. For those wondering about results with the Creative X-Fi, we hope to have those in the G33 roundup but for now the latest drivers have left us with screeching sounds in BF2 and Company of Heroes.

There was simply no comparison in our music and video playback tests where the Xonar D2 annihilated the Realtek ALC888 implementation on all three boards. This is not surprising and should be expected, but during the intense action sequence on the bridge in Mission Impossible III, the Realtek's output during the drone's flyby sequences sounded something like a beached whale when the missiles were fired and then again upon impact. We did make some adjustments with the Realtek control panel and fine tuned our speaker locations/receiver settings which did improve the audio output quality when utilizing the analog connections. These problems were somewhat mitigated when using the digital optical output on the abit board and we have to wonder what ASRock was thinking by not offering optical output on a board designed for the HTPC crowd. Either way, we suggest buying a decent audio card if you plan on using your computer as a media station.



The Vista audio control panel for the Realtek HD codec offers a wide range of options to set up your speakers, though a headphone setting and equalizer are not available. For those on a budget, the out of box experience with the Realtek solution is acceptable enough for everyday usage until one can afford a better solution.

Power and 1080p Decoding Final Words
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  • Sargo - Tuesday, August 28, 2007 - link

    Nice review but there's no X3100 on Intel G33. http://en.wikipedia.org/wiki/Intel_GMA#GMA_3100">GMA 3100 is based on much older arhitechture. Thus even the new drivers won't help that much.
  • ltcommanderdata - Tuesday, August 28, 2007 - link

    Exactly. The G33 was never intended to replace the G965 chipset, it replaces the 945G chipset and the GMA 950. The G33's IGP is not the GMA X3100 but the GMA 3100 (no "X") and the IGP is virtually identical to the GMA 950 but with higher clock speeds and better video support. The GMA 950, GMA 3000, and GMA 3100 all only have SM2.0 pixel shaders with no vertex shaders and no hardware T&L engine. The G965 and the GMA X3000 remains the top Intel IGP until the launch of the G35 and GMA X3500. I can't believe Anandtech made such an obvious mistake, but I have to admit Intel isn't helping matters with there ever expanding portfolio of IGPs.

    Here's Intel's nice PR chart explaining the different IGPs:

    http://download.intel.com/products/graphics/intel_...">http://download.intel.com/products/graphics/intel_...

    Could you please run a review with the G965 chipset and the GMA X3100 using XP and the latest 14.31 drivers? They are now out of beta and Intel claims full DX9.0c SM3.0 hardware acceleration. I would love to see the GMA X3000 compared with the common GMA 950 (also supported in the 14.31 drivers although it has no VS to activate), the Xpress X1250, the GeForce 6150 or 7050, and some low-end GPUs like the X1300 or HD 2400. A comparison between the 14.31 and previous 14.29 drivers that had no hardware support would also show how much things have increased.
  • JarredWalton - Tuesday, August 28, 2007 - link

    I did look at gaming performance under Vista with a 965GM chipset in the http://www.anandtech.com/mobile/showdoc.aspx?i=306...">PC Club ENP660 review. However, that was also tested under Vista. I would assume that with drivers working in all respects, GMA X3100 performance would probably come close to that of the Radeon Xpress 1250, but when will the drivers truly reach that point? In the end, IGP is still only sufficient for playing with all the details turned down at 1280x800 or lower resolutions, at least in recent titles. Often it can't even do that, and 800x600 might be required. Want to play games at all? Just spend the $120 on something like an 8600 GT.
  • IntelUser2000 - Wednesday, August 29, 2007 - link

    quote:

    I did look at gaming performance under Vista with a 965GM chipset in the PC Club ENP660 review. However, that was also tested under Vista. I would assume that with drivers working in all respects, GMA X3100 performance would probably come close to that of the Radeon Xpress 1250, but when will the drivers truly reach that point? In the end, IGP is still only sufficient for playing with all the details turned down at 1280x800 or lower resolutions, at least in recent titles. Often it can't even do that, and 800x600 might be required. Want to play games at all? Just spend the $120 on something like an 8600 GT.


    It has the drivers at XP.
  • JarredWalton - Wednesday, August 29, 2007 - link

    Unless the XP drivers are somehow 100% faster (or more) than the last Vista drivers I tried, it still doesn't matter. Minimum details in Battlefield 2 at 800x600 got around 20 FPS. It was sort of playable, but nothing to write home about. Half-Life 2 engine stuff is still totally messed up on the chipset; it runs DX9 mode, but it gets <10 FPS regardless of resolution.
  • IntelUser2000 - Wednesday, August 29, 2007 - link

    I get 35-45 fps on the demo Single Player for the first 5 mins at 800x600 min. Didn't check more as its limited.

    E6600
    DG965WH
    14.31 production driver
    2x1GB DDR2-800
    WD360GD Raptor 36GB
    WinXP SP2
  • IntelUser2000 - Tuesday, September 11, 2007 - link

    Jarred, PLEASE PROVIDE THE DETAILS OF THE BENCHMARK/SETTINGS/PATCHES used for BF2 so I can provide equal testing as you have done on the Pt.1 article.

    Like:
    -What version of BF2 used
    -What demos are supposed to be used
    -How do I load up the demos
    -etc
  • R101 - Tuesday, August 28, 2007 - link

    Just for the fun of it, for us to see what can X3100 do with these new betas. I've been looking for that test since those drivers came out, and still nothing.

  • erwos - Tuesday, August 28, 2007 - link

    I'm looking forward to seeing the benchmarks on the G35 motherboards (which I'm sure won't be in this series). The X3500 really does seem to have a promising feature set, at least on paper.
  • Lonyo - Tuesday, August 28, 2007 - link

    quote:

    This is not to say any of the AMD and NVIDIA IGP solutions are that much better; they are in many ways, but without earnest competition from Intel these solutions do just enough to stay ahead of Intel. However, at least these solutions provide a much higher degree of compatibility and performance with most games, video playback, and applications. While running the latest games such as Bioshock or Supreme Commander will require a resolution of 800x600 with medium-low quality settings, at least a user has the chance to play the game until they can afford a better performing video solution.


    quote:

    the R4x0 series fits the bill with its lack of SM3.0 support and use of 24-bit floating point precision. The basic design for the X1250 is taken from the X700, with some modifications. While we would love to see Shader Model 3.0 support (which current Intel hardware claims to be capable of in XP with the latest drivers), developers writing DX9 apps will still be designing for the SM2.0 target which the X1250 meets.



    Bioshock requires SM3.0.

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